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- /* $Id: mmath.h,v 3.1 1998/04/18 05:00:14 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: mmath.h,v $
- * Revision 3.1 1998/04/18 05:00:14 brianp
- * added FLOAT_COLOR_TO_UBYTE_COLOR macro
- *
- * Revision 3.0 1998/01/31 20:59:27 brianp
- * initial rev
- *
- */
-
-
- /*
- * Faster arithmetic functions. If the FAST_MATH preprocessor symbol is
- * defined on the command line (-DFAST_MATH) then we'll use some (hopefully)
- * faster functions for sqrt(), etc.
- */
-
-
- #ifndef MMATH_H
- #define MMATH_H
-
-
- #include <math.h>
-
-
-
- /*
- * Set the x86 FPU control word to less precision for more speed:
- */
- #if defined(__linux__) && defined(__i386__) && defined(FAST_MATH)
- #include <i386/fpu_control.h>
- #define START_FAST_MATH __setfpucw(_FPU_SINGLE | _FPU_MASK_IM | _FPU_MASK_DM \
- | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM | _FPU_MASK_PM);
- #define END_FAST_MATH __setfpucw(_FPU_EXTENDED | _FPU_MASK_IM | _FPU_MASK_DM \
- | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM | _FPU_MASK_PM);
- #else
- #define START_FAST_MATH
- #define END_FAST_MATH
- #endif
-
-
-
- /*
- * Float -> Int conversion
- */
-
- #if defined(USE_X86_ASM)
- static __inline__ int FloatToInt(float f)
- {
- int r;
- __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
- return r;
- }
- #else
- #define FloatToInt(F) ((int) (F))
- #endif
-
-
-
- /*
- * Square root
- */
-
- extern float gl_sqrt(float x);
-
- #ifdef FAST_MATH
- # define GL_SQRT(X) gl_sqrt(X)
- #else
- # define GL_SQRT(X) sqrt(X)
- #endif
-
-
-
- /*
- * Normalize a 3-element vector to unit length.
- */
- #define NORMALIZE_3FV( V ) \
- { \
- GLfloat len; \
- len = GL_SQRT(V[0]*V[0]+V[1]*V[1]+V[2]*V[2]); \
- if (len>0.0001F) { \
- len = 1.0F / len; \
- V[0] *= len; \
- V[1] *= len; \
- V[2] *= len; \
- } \
- }
-
-
-
- /*
- * Optimization for:
- * GLfloat f;
- * GLubyte b = FloatToInt(CLAMP(f, 0, 1) * 255)
- */
-
- #if defined(__i386__)
- #define USE_IEEE
- #endif
-
- #if defined(USE_IEEE) && !defined(DEBUG)
-
- #define IEEE_ONE 0x3f7f0000
- #define FLOAT_COLOR_TO_UBYTE_COLOR(b, f) \
- { \
- GLfloat tmp = f + 32768.0F; \
- b = ((*(GLuint *)&f >= IEEE_ONE) \
- ? (*(GLint *)&f < 0) ? (GLubyte)0 : (GLubyte)255 \
- : (GLubyte)*(GLuint *)&tmp); \
- }
-
- #else
-
- #define FLOAT_COLOR_TO_UBYTE_COLOR(b, f) \
- b = FloatToInt(CLAMP(f, 0.0F, 1.0F) * 255.0F)
-
- #endif
-
-
-
- extern void gl_init_math(void);
-
-
- #endif
-